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Wednesday, May 29, 2013

Dragon Quest: Legacy of the Lost (FanGame)

Developer: Orias_Obderhode
Download site: rpgmaker.net
Genre: Classic RPG
Art style: Retro (16-bit)

Overall Fun Score: 4.0
Balance: 4.0
Replay value: 3.5
Writing/Dialog: 3.5
Story/Plot: 3.5
Dungeon/Level Design: 3.5
Puzzles/Traps: 3.5
Graphics/Sound/Music: 4.0/Better than many fan games I've seen.
Missables: 2.5/Some

From the author: "Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game features the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time traveling portion, no plot sequence will be taken from Dragon Warrior 7."


Honestly, DW7 wasn't even close to my favorite Dragon warrior/Dragon Quest game yet Legacy of the Lost still earned a high score. The Dragon Quest experience is recreated so well here that several times I caught myself forgetting this was a fan game.
Authentic Dragon Quest Styled Menus Jackpot! The game has several rare spawn monsters to find.
The graphics mostly come from Dragon Warrior games released on the Gameboy Color. The author placed the rips well with nothing horribly out of place and did a nice job of keeping the visuals sharp and vibrant after resizing and editing. A some fangames I've encountered had either a crazy color pallet, look like they were made with crayons, look washed out, blurred edges, or some combination of those things. Legacy of the Lost has none of these problems. The sound and music selection is also well done. Where it deviates from the Dragon Warrior/Dragon Quest soundtracks the music used still feels like a good fit.
Overworld Graphics Tower/Dungeon Graphics

Game features include both monster breeding and alchemical crafting of weapons armor and accessory items. An update added rare spawn monster encounters that have better randomly dropped items, many of which are used in crafting. There is also an in game bestiary to keep track of what monsters you've encountered, what they drop, and where they live so you can easily hunt them again.
Alchemy Synthesis Menu In game bestiary

I have played through the game twice using different characters in my party. Overall I'd say the game it pretty well balanced. I never felt like I had spend days to grinding for exp. I'd say the game is less grindy than the old NES Dragon Warrior games were. People who played the remakes and not the older versions might disagree with me. When I played the remakes they felt easier than the original NES versions but I can't say for sure how much of that is nostalgia mixed with knowing where everything is already. I did have to grind for gold but the game has since had an update that increased gold drops.

Foes did not seem to be either too difficult or too weak, when my characters weren't either lacking gear or over-leveled. Bosses were reasonably challenging without being all about luck. If you're having trouble with a boss you likely need to adjust your strategy - for instance wearing fire resistant gear and defending on rounds when the game warns you about a strong incoming attack.

There are a few things you can permanently miss in this game, such as a few Tiny Medal in places you can never return to and an achievement that you can't know exists prior to reaching the NPC who awards it without someone telling you. To earn it, you must reach said NPC without ever using the church to revive/recover any character from the very beginning of the game. It's going to be quite some time before you'll reach him as he is several lands away so save often and keep a backup save (or 3).

Remember you can always zip/rar up some of your saves (Save1.rvdata ~ Save4.rvdata) to get around that 4 slot limit if you want/need to. Higher achievement scores come with progressively better rewards, and this includes one really nice accessory. You're really going to want 100% of the achievements completed. A score of 2.5 in this category is still good on my scale. A lot of games with missables don't do as well.
Pro-tip: Save often, and keep a backup.

Most of the bugs have been fixed since my last play-through but there may still be a few that escaped notice prior to the last version update. If you encounter anything serious the author usually responds pretty fast if you or post private message or post a comment on the games page and has offered to fix bugged saved games before.

1 comment:

Victor said...

Ahhh, Time to try this!